WebSet it so you can delete the eden respawn point by making all objects zeus-editable. It's possible then that a new respawn point can take precedence. Write a limiting factor in the 'init' of the eden repawn to delete itself after a set amount of time, providing the opportunity for zeus to take over. WebInsert the Sector module ( Modules > Multiplayer > Sector) onto the map. You can set its name and adjust other settings. Synchronize the sector to the Support module. Now you …
Arma 3: MP Support Guideline - Bohemia Interactive Community
WebNov 9, 2024 · Set your sector up as normal including side logics for the sides competing for the sector. Add a game logic Systems > Logic > Misc > Unlock and sync it to your sector. … WebNov 18, 2024 · There is no "player respawn position" at start, just "base or MHQ" respawn points. It's a choice. You can add a respawn marker as I did but in init.sqf, just for local player. Note: I remarked a remaining possible respawn on old buddy's death position (if the guy already respawned before you) because his marker is not deleted/updated. north american arms grip holster
How to place new spawns in Zeus after making a map in …
WebInsert the Respawn Position module ( Modules > Multiplayer > Respawn Position) at each base and adjust its settings: Side: BLUFOR/OPFOR/INDEPENDENT, Type: Infantry Now you also need to place your helicopters and set their respective respawn positions. WebApr 8, 2016 · respawn = 3; respawnDelay = 5; respawnVehicleDelay = 120; respawnDialog = 0; respawnOnStart = -1; respawnTemplates [] = {}; ALiVE Multispawn, not synced to any other module. Debug: No Respawn Type: Respawn in building Respawn Timeout: 0 Enemy Check: No Ace Respawn Module: Save Gear: No Remove bodies: No The init of all playable units: Web/mv import {NAME} {ENV} -g [GENERATOR[:ID]] [-n]: Imports an existing world with the given name and environment, optionally using a specific generator and disabling spawn regeneration. /mv reload: Reloads the Multiverse plugin and all its configurations. /mv setspawn: Sets the spawn point for the current world to the player’s current location. north american arms forum